KubeJSJavaScript scripting layer — modify recipes, events, items at runtime
About
JavaScript scripting framework. Pack authors and server admins write .js files in kubejs/ to add/remove/modify recipes, hook events (player login, block break), add custom items, and integrate with other mods. ATM10 uses KubeJS heavily for cross-mod balance tweaks — most of the pack's custom recipes live in kubejs/server_scripts/.
Things to do
- Look at
kubejs/server_scripts/for pack tweaks - Add your own scripts to override recipes
Getting started
Reload scripts with /kubejs reload server. Docs at kubejs.com.